Review of Crisis Core: Final Fantasy VII for Switch by Digital Foundry

News Summary:

  • Making the action much smoother and the world looking much nicer. Is it consistent across switches or are there any important caveats? One thing Digital Foundry notes, apart from the impressive visual overhaul, is that the game’s animations carry over from the original his PSP game. As a result, some animations look a little dated. The interior and exterior spaces are also fairly small, and some textures have been updated, but due to the smaller mission-based level design, many of them have been reused.Midgar’s open areas and sections look much better.

  • Zack Fair’s storyline made its Switch debut last week in Crisis Core Final Fantasy VII Reunion. This is a great remaster of 2007’s popular Final Fantasy VII on his PSP, as well as a prequel to Final Fantasy VII. This game was launched on multiple platforms. Incredibly detailed graphics. But leave it to the team at Digital Foundry to tear down all of the Switch versions. Detailed analysis of all versions of the game. Despite being a “remaster”, Crisis Core has been completely rebuilt in his Unreal Engine 4.

The game has been rebuilt in Unreal Engine 4, but the Switch version of Crisis Core is solid. Sharp screen reflections are present, and the remastered textures are much less affected by his overhaul (the most notable downgrades here are rocky and grassy areas). However, due to the different gamma settings on the hybrid console (compared to the PS5), the overall screen image is slightly darker. Regarding handheld mode, Digital Foundry noted busy surfaces and artifacts created by screen space effects and reflections.

This is the only reason that prevents this release from being a “Top Converting”.

However, the most noticeable difference from the Switch version is the use of Capsule Shadows for the outdoor character models. Finally, the Switch version of the game is aiming for 720p when docked and up to 30fps, consistent in both areas. The resolution can drop down to about 576p, but due to the technology used, this is often unnoticeable in fairly static cutscenes. When undocked, Crisis Core aims for 720p (and , most achieve that goal), but it can go even lower to 432p. Frame pacing is inconsistent compared to other console releases.